New World: Aeternum is a live-service MMORPG developed by Amazon Game Studios, set on the supernatural island of Aeternum. New World: Aeternum launched on Steam, PlayStation 5, and Xbox Series X|S.
Awards:
Most Improved MMO 2025 - MMORPG.com
Expansion of the Year 2025 - MMORPG.com
As a UX Designer, I:
• Designed large-scale, live-service MMORPG experiences that can support 900K+ concurrent players
• Owned and delivered 30+ major UX features, each supported by a comprehensive UX design document up to 50 pages long, covering complex systems such as Map, Attributes, Weapon Mastery, Store, and Seasonal Servers, often developed in parallel
• Led end-to-end design of gamepad navigation for console release, defining key virtual cursor behaviors and hand-tuning 50+ menus in engine while managing engine limitations and high-pressure milestone schedules
• Built, maintained, and promoted the Figma design system with 100+ components and 500+ icons, integrating it into the daily workflows of the team to improve consistency, efficiency, and design velocity
• Supervised 20+ user research sessions and authored 10+ Key Question Documents, translating research insights into actionable design decisions for complex features
MLB The Show 23 is a AAA sports title developed by SIE San Diego Studio and the 18th entry in PlayStation’s flagship baseball franchise.
Awards:
Sports Game of the Year 2023 - 27th Annual D.I.C.E. Awards
Sports Game of the Year 2023 - Operation Sports
Best Sports Game 2023 - IGN Awards
As a UX Designer, I:
• Designed end-to-end user flows, wireframes, and interaction models
• Produced detailed UI specifications to ensure accurate, efficient implementation and consistency across features and releases
• Defined interface structure, navigation patterns, and interaction logic using information architecture and accessibility principles
• Crafted high-fidelity motion mocks to demonstrate clarity, responsiveness, and moments of celebration for key features
• Owned and maintained the Figma design system with 100+ components, establishing reusable patterns to improve consistency and speed across UX and UI workflows
MLB The Show 22 is the 17th entry in the franchise, marking the series’ first release on Nintendo Switch.
As a UI Technical Designer, I:
• Led UI implementation for MLB The Show 22 through a full UI revamp on a complex proprietary engine
• Skinned, tested, iterated, and optimized 500+ pixel-perfect UI screens and templates using SIE’s event-based UI editor
• Acted as a bridge between design, art, and engineering by presenting data contracts, interaction logic, and implementation requirements in cross-team reviews
• Maintained visual consistency, performance, and cleanliness of UI implementation across resolutions while balancing legacy UI and engine restrictions
• Provided feedback and ideas to improve internal UI tools, streamlining UI authoring and iteration workflows for the broader team
MLB The Show 21 is the 16th entry in the franchise, marking the series’ first release on across PlayStation, Xbox, and next-generation consoles.
As a User Interface Artist, I:
• Designed and created highly polished pixel-perfect screen mocks
• Upheld MLB’s brand and visual identity while using art to communicate information in the AAA sports game
• Helped select colors and typefaces for in-game UI and Live team assets that directly improved the overall game aesthetics and readability
• Designed, iterated, and produced hundreds of icons in game in line with the new aesthetics
• Assisted with Live team asset creation with daily deadlines
As a User Interface Artist, I:
• Contributed ideas and mockups that have a direct impact on the overall aesthetics of the game
• Created templates and guidelines to improve the process of future live team assets creation
• Worked closely with game designers and senior artists to design the best experience for our users
• Attended daily stand-ups and meetings with the front-end team
As a User Interface Artist, I:
• Contributed ideas and mockups that have a direct impact on the overall aesthetics of the game
• Created templates and guidelines to improve the process of future live team assets creation
• Worked closely with game designers and senior artists to design the best experience for our users
• Attended daily stand-ups and meetings with the front-end team
As a User Interface Artist, I:
• Met daily deadlines to design hundreds of images that support revenue-generating game content
• Upheld MLB’s brand and visual identity while using art to communicate information in-game
• Designed graphics for Twitter, Twitch streams, and TheShowNation.com
• Attended weekly meetings with the live content team
• Trained new artist and help them familiarize with the live team workflow